| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Jada Maroo
|
Posted - 2011.01.09 16:34:00 -
[1]
Edited by: Jada Maroo on 09/01/2011 16:34:59
Anyone expecting this game to be as cutthroat as Eve is going to end up sorely disappointed. This is CCP's chance at a mass market game with an untapped and wildly popular genre and they are not going to waste the opportunity by catering to the kinds of people who are attracted to Eve's griefing mechanics.
I'm not saying there's anything wrong with the way people play Eve -- I have two accounts here -- but if you're in the MMO business and you have a golden opportunity like World of Darkness you don't look at Eve and say "I want to limit it to those kinds of people."
Words like "social" and "more accessible" are very telling. As a role player I'm actually looking forward to it. I hope the vampires-only bit is only talking about supernatural creatures... because I really look forward to playing a human Hunter.
|

Jada Maroo
|
Posted - 2011.01.09 17:01:00 -
[2]
Edited by: Jada Maroo on 09/01/2011 17:01:44
Originally by: Tippia The thing is, people are having those expectations less because it's CCP and more because that's how the IP works ù if they want to draw on the World of Darkness crowd and properly represent the world, they'll need to create something that's far more cut-throat than EVE could ever hope to beà
I understand what you're saying I'm just cautioning not to get your hopes up because it will never happen. You are not going to see permadeath in World of Darkness. There will be some added bit of lore that explains why your vampire is brought back to the world. Some sort of curse (or blessing from their POV) that doesn't allow these special vampires to be totally vanquished.
I'm a fan of the setting but I wouldn't play any MMO that went the permadeath route, nor would much of anyone. Can you imagine permadeath + Goons? Hilarious? Yes. Is it gonna happen? Zero chance.
|

Jada Maroo
|
Posted - 2011.01.10 01:01:00 -
[3]
Edited by: Jada Maroo on 10/01/2011 01:06:50
Originally by: Comrade Tsukae I will not go near the game if it lacks permadeath.
Don't take this as criticism of you because I don't mean it that way but... people like you are a tiny minority. The vast MMO audience at large won't even go near a game with permadeath. I love the setting and I wouldn't waste my time with a free trial.
Literally the only way another player can "permadeath" you in Eve is to hack your account and reprocess your main. Yet look how much of Eve's population stays in high sec just to avoid a loss of implants and ships, let alone a character. And we're supposed to be infamous and hard core. If Eve implemented permadeath tomorrow it would have a drastically smaller player base than it has now, which is already a niche.
Can you imagine a dedicated group of griefers (goons ) set loose in a permadeath environment? And what would happen if you lagged out and died? In a small group setting with a dedicated gamemaster, permadeath can work. On an MMO, it just can't function.
|

Jada Maroo
|
Posted - 2011.01.10 01:29:00 -
[4]
Part of me almost hopes it has permadeath because between Eve, The Old Republic and hopefully (ONE DAY!) The Secret World I really don't know how I'd have time for it.
|

Jada Maroo
|
Posted - 2011.01.11 04:00:00 -
[5]
Originally by: Forum Guy All perma-death will do is give the real griefers a field day especially if they get organised. I certainly would not waste my time on a game that has perma-death.
...
Solo players just would not survive in a perma-death environment which means you are already restricting your potential player base numbers.
I'm torn between not wanting permadeath so that I can actually try out World of Darkness and wanting permadeath since I know it'll mean very few players, it will fail, and they can refocus on Eve.
|
| |
|